Wardogs: everything known about the 100-player tactical shooter
Bulkhead and Team17 put a hundred players in three teams on a 256 square kilometre map. Release dates, factions, the cash economy, system requirements and how launch actually went.
Short, plain notes on the multiplayer games that hold servers full in 2026. Who built each one, what kind of game it is, and what hardware it expects. No scores out of ten, no launch-week hype - just the facts you would want before installing something.
Written by hand, updated when the game changes
Bulkhead and Team17 put a hundred players in three teams on a 256 square kilometre map. Release dates, factions, the cash economy, system requirements and how launch actually went.
A short, practical pass over graphics settings, GPU drivers and the Windows and Steam options that move frame rates in Rust.
Why accounts change hands, what publisher terms say about it, and the checks that separate a real listing from a story.
Newest first
The long-running combined-arms series, built around vehicles, squads and destructible ground.
The newest Black Ops entry, with the series mix of campaign, multiplayer and round-based co-op.
An asymmetrical horror game built on the Halloween films, from the team behind Friday the 13th.
One hundred players in three teams fight over a shifting control zone on a 256 square kilometre map.
Players scavenge a surface overrun by machines and try to reach an exit with what they carried out.
The annual basketball simulation, with MyCareer and MyTeam as its main long-form modes.
A PC extraction shooter built on realistic weapon handling and a raid-by-raid loot economy.
A small-team shooter whose whole look imitates helmet-camera footage.
Introduced omnimovement, letting players sprint and dive in any direction.
Valve mix of lane-pushing and third-person shooting, still in invite-based testing.
A free-to-play revival of the Delta Force name, with large-scale warfare and an extraction mode.
Bounty hunting in a Louisiana swamp where sound travels and every shot tells the map where you are.
Six-versus-six team shooter with Marvel characters and destructible environments.
Open-world survival where creatures are caught, raised and put to work on your base.
The Unreal Engine 5 remake of ARK, with taming, tribes and very long building projects.
Low-poly 254-player warfare that runs on nearly anything.
Brought back the classic Modern Warfare 2 maps alongside an open-combat campaign.
The Source 2 rebuild of Counter-Strike, still the reference point for round-based tactical play.
A game-show shooter where almost every wall and floor can be brought down mid-match.
The 2022 reboot entry, and the base the Warzone of that era was built on.
Five-versus-five objective play across a roster of tanks, damage and support heroes.
Battle royale built on parkour movement and grappling-hook melee duels.
Five-versus-five tactical shooting with agent abilities layered on top of gun skill.
Fast squad battle royale known for its movement and ping system.
The Auroa-set follow-up, reworked heavily after launch into a more survival-leaning game.
Third-person looter shooter set in a collapsed Washington D.C., with a long endgame.
Post-outbreak survival on a large map where a single mistake ends a long run.
A hard survival sandbox built on wipes, base building and other players taking what you made.
Survival with unusually deep body simulation - metabolism, fatigue and injury are all tracked.
A classless MMO where the whole economy is player-crafted and full loot is on the table.
The game that defined the raid-and-extract loop, with detailed ballistics and inventory management.
The building battle royale that became a platform for its own creative modes and events.
A very large Bolivian open world built for four-player co-op infiltration.
The original hundred-player battle royale, now free to play.
Ground and space battles across three Star Wars eras, with heroes on the field.
A free blocky survival game with a very large server and community-content scene.
Four survivors against one killer, with a licensed roster drawn from most of horror cinema.
A community framework for running custom Grand Theft Auto V multiplayer servers, roleplay above all.
Attack-and-defend rounds where walls, floors and hatches are all destructible tools.
Aircraft, tanks and ships in one shared simulation, famous for its forum documentation arguments.
A free co-op shooter that has grown for over a decade into an unusually large game.
Nine classes, an economy of hats, and a community that has kept it alive for nearly two decades.
Not one game but a platform where the experiences are made by its own players.
Brixton Game News is a small independent site. It exists because most coverage of a live multiplayer game is either a launch review that ages badly or a video that takes eleven minutes to say one thing. The pages here are short, they say where a number came from, and they get edited when the game moves rather than left up as a record of last year.
We are not affiliated with any studio or publisher, and nothing on this site is sponsored. Corrections are welcome - if a figure here is out of date, it is worth more to us to fix it than to leave it.